""Technology and Art are the father and mother of our work."
""We are Storytellersfirst and foremost and our aim is to immerse the player and draw them fully ‘into’
""The eyes are the key.
Truly minuscule details can make the difference between a disconcerting performance and an entirely absorbing one."
"Everybody must be given a chance to shine.
...every animator has the potential to contribute something truly artistic and meaningful to the project... Everybody must have a high-value sequence, (e.g. a close-up dialogue), as an opportunity to show what they can bring to the table.
This is the best thing for the individual, for team cohesion and for the project as a whole."
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DETROIT: BECOME HUMAN.
Famitsu article. Detroit: Become Human Animation department.