Behind The Mask
I am a highly experienced animator, specializing in facial animation but with expertise ranging from VFX to character design and team management. My career has afforded me the opportunity to combine an artistic vision with a deep knowledge of bleeding edge tools and practices.
I have worked across all entertainment sectors and am fluent in English.
20 years' experience as a character animator, including:
Animated feature films
World class expertise in realistic facial animation, including photo-real recreation of actors. Maya, Ziva technology puppet.
Facial Animation Supervisor on the Video Game 'Detroit: Become Human'. Held final responsibility for artistic vision and standards across all facial animation, ensuring photo-real likeness and emotional expressivity. Supervisory oversight of CG characters, Motion capture filming, and all animators.
"SHARING MY EXPERIENCE"
Animation teacher, educating international students in world-leading principles and practices of animation.
Student at Gobelins Paris in 1998/1999, Member of the Jury in 2003.
Gobelins Paris is part of my DNA.
While working on various productions I've taught there at least once or twice a year, including:
Basics of Animation in 3D.
Starting with 3D animation in Maya.
Acting and Lipsynch.
*Gobelins Paris, Annecy and International. Courses in French and English.
Free Animation Online Courses,
6 Weeks of Free Online Animation Courses. Every week had their own exercises, courses on vidéos , Quizz + 'Live' with the Mentors. This second round of The Gobelins 'Mooc' was focused on 'the walk', working on a biped character animation with Rumba animation software.
SuMMER 2019 Workshops at Gobelins PARIS
I had the pleasure to work with the Students of:
'The Animation Workshop' at Viborg, Denmark.
'ArtFX' school at Montpellier, France.
Recently I was member of 'Aries Lyon' s Jury, France.