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""Technology and Art are the father and mother of our work."
""We are Storytellers first and foremost and our aim is to immerse the player and draw them fully ‘into’
""The eyes are the key.
Truly minuscule details can make the difference between a disconcerting performance and an entirely absorbing one."
"Everybody must be given a chance to shine.
...every animator has the potential to contribute something truly artistic and meaningful to the project... Everybody must have a high-value sequence, (e.g. a close-up dialogue), as an opportunity to show what they can bring to the table.
This is the best thing for the individual, for team cohesion and for the project as a whole."
Get it Here
Intel workshop: My Animation Story
Detroit: Become Human presentation
Intel Detroit presentation
Intel: My Animation Story
VR Talk Marie CELAYA
DETROIT: BECOME HUMAN.
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